The computer sitting at your desk is far more powerful than anything available to all but the largest businesses in the 1980s, enabling us to continue to add layer upon layer without slowing down, and possibly losing focus on why we are here in the first place – to deliver a high quality product.
One possible solution is to this is to artificially limit your design and color options the way Shigeru Miyamoto was limited by technical constraints when designing Zelda and Mario on the NES.
While some of the NES library was filler, there were many standouts that used the limitations of 8 bit technology as strengths, rather than weakness.
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One possible solution is to this is to artificially limit your design and color options the way Shigeru Miyamoto was limited by technical constraints when designing Zelda and Mario on the NES.
While some of the NES library was filler, there were many standouts that used the limitations of 8 bit technology as strengths, rather than weakness.
view post...